Gaming can feel like a chore to me some days. When you have played so many games you start to see a pattern. A pattern of go fight this monster, destroy a hundred of this enemy, and farm 300 potatoes to unlock carrots. Fetch quests, grinding monsters to level up, and FPS games where you don’t unlock anything can be a bore. It feels like a job I should be getting paid for. There Is barely no more surprise or reward unlocks anymore because they have been replaced by micro-transactions and laziness. Collecting is fun and all but not in the way Final Fantasy XV does it. Hey can you go to point B to press the X button to collect this item and come back to point A to collect your reward. Hey can you go to point B to destroy this monster and come back to point A to collect your reward. Hey can you go to point B to take this picture and come back to point A to collect your reward. This will make you fall asleep. Mindless, zero-brain- activity needed fetch quests. My guinea pig could complete the quest without even looking at the screen or touching the controller. Anyone and I mean anyone on this planet can make this crap up. Quantity over Quality is almost never a good idea. You see this in a lot of RPG games and MMOs. I wouldn’t mind these quests as much if every once in a while you give us a meaningful one or something surprising happens. Call of Duty Franchise, don’t even get me started, you do not need an explanation. More repetitiveness, Triple A developers keep making the same games in a Franchise every year. I have no problem with that but at least make the game good instead of another carbon copy for $60. The only hope left is the indie developers, Nintendo, and Virtual Reality.